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L-System
 
Download v3.1

This is a previous version of L-System. If you are looking for the most recent version please visit the Downloads page.

If you are specifically looking for v3.1 you can get it here:

Please note that previous versions are not supported in any way shape or form (especially those more-previous versions that I didn't actually build)

This is a previous version of L-System. If you are looking for the most recent version please visit the Downloads page.

If you are specifically looking for v3.1 you can get it here:

Please note that previous versions are not supported in any way shape or form (especially those more-previous versions that I didn't actually build)

 

Made With Blender

 

Like LSystem? Buy me a coffee :)

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Made With Blender

 

Like LSystem? Buy me a coffee :)

Donate

 
V3.1 - tHE rANDOM bUILD

Highlights include:

  • Random seed specification and locking - you can now see the seed being used and lock it to keep your tree looking mostly the same
  • Error handing around save/load and object grabbing
  • Some generic UI updates to make things more plesant to look at

This was the first set of modifications to the script on my part, and also the first time I ever used Python. Hurrah for me! This script got me familiar with the internal workings of the L-System script, as well as Blender and Python.

I'm not actually sure why I'm putting this one up for download, but feel free to take a look if you are so inclined.

Highlights include:

  • Random seed specification and locking - you can now see the seed being used and lock it to keep your tree looking mostly the same
  • Error handing around save/load and object grabbing
  • Some generic UI updates to make things more plesant to look at

This was the first set of modifications to the script on my part, and also the first time I ever used Python. Hurrah for me! This script got me familiar with the internal workings of the L-System script, as well as Blender and Python.

I'm not actually sure why I'm putting this one up for download, but feel free to take a look if you are so inclined.

V3.1 - cHANGE lOG

Changes made in v3.1:

  • changed background color
  • changed display color of title text
  • placed all controls in groups, gave groups placement information for easier management of UI
  • changed layout of leaves controls for more logical display
  • changed position of section headers
  • minor changes to layout of some sections to provide a neater appearance
  • major rearrangement of placements of sections in an attempt to have all related controls together while not having the entire collection take up too much space.
  • savedconfigs/ dir set as default defaultdir
  • added Lock Seed and Seed specifier to random controls
  • random features are generated from seed from a random selection from a large range. although this technically limits the amount of possibilities available the user can save the seed for the random, allowing them to generate again to tweak other settings without getting a whole new tree.
    • note that seed locking does not mean the tree will stay the same - there are other things to take into account.
  • ability to save these new options added
  • other modifications:
    • minor UI layout tweaks
    • error handling: "leaf object not found" no longer crashes script
    • error handling: "leaf object not mesh" no longer crashes script (i tried making a camera tree...)

Changes made in v3.1:

  • changed background color
  • changed display color of title text
  • placed all controls in groups, gave groups placement information for easier management of UI
  • changed layout of leaves controls for more logical display
  • changed position of section headers
  • minor changes to layout of some sections to provide a neater appearance
  • major rearrangement of placements of sections in an attempt to have all related controls together while not having the entire collection take up too much space.
  • savedconfigs/ dir set as default defaultdir
  • added Lock Seed and Seed specifier to random controls
  • random features are generated from seed from a random selection from a large range. although this technically limits the amount of possibilities available the user can save the seed for the random, allowing them to generate again to tweak other settings without getting a whole new tree.
    • note that seed locking does not mean the tree will stay the same - there are other things to take into account.
  • ability to save these new options added
  • other modifications:
    • minor UI layout tweaks
    • error handling: "leaf object not found" no longer crashes script
    • error handling: "leaf object not mesh" no longer crashes script (i tried making a camera tree...)
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